Dark Astoria
This article is about the level 50-54 co-op zone. For Dark Astoria as it appeared before Issue 22, see Echo: Dark Astoria.
- Trainers:
- Midnighter Loremaster
- Trial / TF Contacts:
- none
- Events:
- none
- Exploration Badges:
- Auspice Avernus, Death's Head
Supplicant, Folly's Victim, Life out of Death, Palace of Stone Leaves, Of Things Unclean, Walker on the Profane Ascent, Witness of Oaths - Plaque Badges:
- Day Jobs:
- Caregiver, Cold Hand of Death, Mortician, Monitor Duty
- Enemies:
- Banished Pantheon, Circle of Thorns, Knives of Artemis, Knives of Vengeance, Talons of Vengeance, Tsoo
- Connecting Zones:
- Talos Island
- Transits:
- TUNNEL System
Overview
Dark Astoria was originally known as Astoria.
Dark Astoria is the decayed, urban epitaph to the dark god Mot. Largely unbeknownst to the original founders of this doomed city, a terrible being was entombed here in ages past. The death of the city has been steady, inexorable and irreversible. In recent years, Dark Astoria has been a dangerous place, but now that the last strands of Mot's bindings begin to erode, the city exerts its mysterious pull, drawing the doomed to its streets to struggle or serve.
At long last, Mot has finally been freed and his minions flock to Dark Astoria in greater numbers than ever to revel in his power and witness as he devours all life on Primal Earth.
Neighborhoods
- Barca Plaza (Orange - Level 50-54) (Music)
- Dido's View (Orange - Level 50-54) (Music)
- Moth Cemetery (Orange - Level 50-54) (Music)
- Raimi Arcade (Orange - Level 50-54) (Music)
- Romero Heights (Orange - Level 50-54) (Music)
- Toffet Terrace (Orange - Level 50-54) (Music)
Famous filmmakers George Romero and Sam Raimi are presumed to be the inspirations for some of these neighborhoods.
Midnighter Safe Havens
These areas are protected by large runes and thus have no enemies.
- Fading Nimbus
- First Light
- Flicker
- Illuminous
- Scintillating Prism
- The Bulwark
- The Rose Lamp
Contacts
Repeatable Contacts
Story Arc Contacts
- Heather Townshend
- Mu'Vorkan
- Max (phone only)
- Praetor Duncan (phone only)
- Dream Doctor (phone only)
Notable NPCs
- Midnighter Loremaster (in front of hospital) (6191.0, 0.0, 2561.5)
- Covert Analyst (against wall left of primary rune zone south of hospital) (6235.0, 0.0, 2676.0)
- Midnighter Archivist (against west wall just south of hospital) (6273.5, 0.0, 2623.5)
- Merit Vendor (in front of hospital, to the Loremastor's right) (6232.5, 0.0, 2565.7)
Exploration Badges
Ever watchful of the sleeping god Mot, the Circle of Thorns have stood vigil on these grounds since its imprisonment. Even as the last of Mot's bonds were shattered, the Circle sought to contain its terrible power. Fools or heroes, the Circle's casualties were tremendous as they defied the wrath of the resurgent deity. It is said that the Demon-Prince Stolas was the first to confront the manifestations of Mot. When the Demon-Prince was broken and devoured, the ranks of his minions broke and fled into the streets of Dark Astoria.
Even with every man, woman and child in Dark Astoria slaughtered, the city never ceased to be a thriving metropolis. The bonds that held Mot in its torpor also prevented the spirits of the slain from passing on. Forced to remain as ghosts among the empty remnants of their city, the citizens of Dark Astoria did their best to resume a semblance of normality. Founded by a powerful Tsoo ancestor spirit, the Palace of Stone Leaves was the nerve center of this ghostly community. Now a refuge protected vigorously by its living Tsoo guardians, it houses the few remaining spirits that were lucky enough to not be swept away and consumed when Mot first stirred from its slumber.
As Mot rose again into the world of the living, the very earth was sundered in the passing. The offal of its millennial imprisonment rose with it, a mephitic concoction of the most vile nature. From weeping sores and gaping maws flows a fluid of reconstitution, flushing down its titanic mass and forming pools amongst the pockets of flesh and shattered earth. Here, Mot's followers flock, intoxicating themselves on the potent fumes and ecstatically receiving visions of Mot's glory.
Behold! Before you lies the glory of Mot. In this place its true body lies exposed; a vast expanse of reconstituting flesh and yawning maws, feasting on life so it can be resuscitated as it perpetually dies and rots anew. Mot's capacity for consumption does not yet equal its appetites, for much of the body is desiccated by centuries of imprisonment or is still bound in ways both arcane and metaphysical. The many mouths that scar its horrid form are, as of yet, still stifled and immature compared to their glory in antiquity. Only one has fully extended to its full voraciousness, but that one is enough to drag all of Dark Astoria into crushing oblivion.
This was once Moth Cemetery, the hallowed ground within which Mot was sealed. As Mot's titanic will battered against the bonds that have held it for centuries, the very soil of the cemetery has roiled in revolt at the emerging presence of this vile behemoth. The seismic devastation of its passing causes the terrain to bloat, crack and surge skyward as it struggles to stand from below the ensnaring earthen edifice. As appropriate offerings to the all-consuming manifestation of Death, the vainglorious memorials have been churned down into the earth, pulverized against its corrupting flesh, as it twists and writhes to free himself; Mot abides no vanity but its own.
Many false heroes over the years have claimed vindication over the events that transpired in Dark Astoria, unaware that their hollow words would one day be called to account. Screaming and pleading, many have been dragged into the ruined city by the Talons of Vengeance to pay the ultimate price for oath breaking.
Mot's hunger is insatiable and its power to feast upon life is prodigious. For sustenance, many innocent people have been spirited away into the haunted streets of Dark Astoria. Not all who have been abducted have met their end, surviving against all odds.
The dead have always cavorted through the streets of Dark Astoria, praying and making sacrifice to their mute master, and for good reason. Even after its fall, Mot's shadow has terrorized the dreams of mankind through all of history, for it is the embodiment of all that is unnatural and vile; death most unclean.
Day Jobs
You have withstood the oppressive influence of Mot, at great cost to your health and sanity and earning you the mark of the Cold Hand of Death. Logging out within Dark Astoria will increase your defense and resistance to cold and negative attacks for a short time after you log back in.
The entire zone is a Cold Hand of Death day job location, except for the following specific locations.
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.
Transfer Points
- There is gate along the west wall of the zone that leads to Talos Island
- The Dark Astoria Beacon location is (3580, 0, 631.5), northeast of the Barca Plaza marker.
- TUNNEL System
Villain Groups
Notes
- This zone was added to the game for Heroes and Villains in Issue 22.
- Prior to Issue 22, Dark Astoria was a hero-only zone and had enemies levels 21-29.
- The portals from Peregrine Island and Grandville were removed and the gate entrance from Talos Island reopened in Issue 25.
Images